Archive for the ‘Spatial Augmented Reality’ Category

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Digitial Airbrushing with Spatial Augmented Reality

March 17, 2010

 The system allows a user to digitally airbrush onto physical surfaces. The stencil interface is projected on a board and the actual shape of the mask is virtualised allowing users to create their own stencils. The paint brush and physical surfaces are fitted with IR reflective balls that are tracked with IR cameras.

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Skinput: Appropriating the Body as an Input Surface

March 14, 2010

This video demonstrates some cool projection concepts using your body as a large input surface without having to place electronics on the skin.  Bioacoustic sensors are used to filter variations in bone density, size and mass, as well as filtering affects from tissues and joints so that multiple interaction techniques can be bound to different parts of the body. 

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Shader Lamps goes commercial.

March 11, 2010

Someone turned Ramesh Raskar’s iLamps project into an FPS game.

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PaperLens: Advanced Magic Lens Interaction Above the Tabletop

December 21, 2009

Someone sent me a link to this cool video which is extremely similar to a project I did for a Scientific Visualization last year. This one works in real time with tracking IR leds, whereas mine used projector embedded tracking and was really slow.  Nice work guys!

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Fla Flav

October 31, 2009
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Anamorphic Packaging

October 15, 2009

Hard coded view dependent texturing!

(snipped from core77)

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Augmented Prototyping

May 24, 2009