Posts Tagged ‘Projection Mapping’


IllumiRoom: Peripheral Projected Illusions for Interactive Experiences

January 15, 2013

Hi Internet,

Here is a more ‘researchy’ projection mapping project done by myself, Brett Jones (1/2 of Augmented Engineering).

This proof-of-concept prototype uses a lot of the ideas that we’ve seen in projection mapping. However, it dynamically adapts to the appearance and geometry of the room (captured by Kinect). While the video has a “Hollywood” touch, it shows the actual real-time prototype (no special effects added in post-production).

I can’t go into details yet (more to come at CHI in April).

Here is the official article.


Walt Disney Projection Mapping Experience

December 5, 2012

Walt Disney World just opened “The Legend of Captain Jack Sparrow.” This is definitely the most elaborate and immersive projection mapping experience in a theme park.

(We used to work at Walt Disney Imagineering with the team that pulled this off. Congrats guys, it looks great.)


White Kanga – Interactive Kinetic Mapping

November 30, 2012

White Kanga has released a series of videos about their “Interactive Kinetic Mapping.” They have created a system for projection mapping onto a rotatable sculpture.


Pico Projectors in Cell Phones

February 18, 2009

It appears that one company is prepared to make the next logical step for pico projectors, embedding pico projectors in cell-phones.

For a while now I’ve had a 3M MPro110 to fool around with. This projector that fits into the palm of your hand is a great idea for sharing content on the go. Users can share movies and videos using any display surface at a varying size. Additionally, pico projectors will enable a host of other interesting applications in the field of spatially augmented reality and projection mapping(more on this later).

However, in execution the device is merely a toy. At a whopping 6 Ansi Lumens the content is only easily visible in a pitch black room. Additionally, pico projectors have the difficulty of getting content into the device itself, resulting in long VGA cables. The MPro110 has a particularly faulty cable that won’t stay connected properly. Essentially, the device generating the content and projecting the content need to be integrated. A laptop without a display, or a display without a laptop is useless. 

Enter the pico projector cell phone. Computation + pico projector + wireless networking = possibilities. See more at engadget mobile.